Update [ 22.01.2022 ]

InfernoLum

Developer
Mar 15, 2021
133
317
16

Added:

[-] Added the ability to manually enter slider values by clicking the scalar next to the slider bar
[-] Added the ability to go back to the default knife when using the Skinchanger

Changed:

[-] Changed hitmarkers, can now use hitsound/hitmarker/damage numbers separately
[-] Changed all animations in the menu now have the same duration
[-] Changed Weapon Name/Icon spacing, it's now much closer to the entity

Fixed:

[-] Fixed applying chams to the preview model messing with the world
[-] Fixed Engine Crosshair now works
[-] Fixed World Modulation not disabling Fog and Bloom