Good shit:
[+] I like the UI style. It's clean and nice to look at, and the animations are a nice touch without being over the top.
[+] Some visuals have pretty extensive options, and chams has a lot of nice textures and overlays. Very customizable to your own taste.
[+] Includes some more niche features which many other cheats lack.
- Customizable bunnyhop hitchance is a game changer vs other legit cheats which lack this feature.
- Some less common ESP features such as "Show Audible Only"
- Highly customizable hitsound/hitmarker/killsound/kill effect feature
- Other less common visuals such as the ability to customize how smokes & molotovs look, fog adjustment & bloom adjustment
[+] Legit-looking aimbot including mouse-based aimbot, which can be configured to look extremely believable.
[+] Comprehensive inventory/skin changer which works without issue.
Bad shit:
[-] Some questionable approaches to UI/UX. Some of the main offenders which needlessly clutter the UI are:
- Empty tabs [1] [2] [3] in the main menu for features which are not yet implemented. I understand they're being worked on, but including empty features is needless.
- An empty "Extra" tab in the Misc. section of the cheat
- A seemingly useless "Player List" tab in the main menu, which does little more than pad out the main options.
- No indicator to illustrate the ability to scroll down in some categories of the menus. You will quickly learn where you can/can't scroll, but you shouldn't need to learn at all.
- Backtrack measured in ticks rather than the standard milliseconds. A little confusing - would be nice to be able to switch between these measurements rather than calculate it yourself. No extended (400ms) backtrack - limited to 12 ticks (~200ms).
[-] Some ESP features lack customizability. The text is the main concern to me. You can't change the size, which is a major issue for the health bar text, which is miniscule and unreadable. It would also be nice to be able to change the font itself.
[-] Lacks some relatively easy to implement FPS boosting visuals which some of the big names have - i.e. ability to disable post processing effects. I personally have no issues running my game with or without injecting, but there are others who absolutely do. These features are something that I believe many would enable just to squeeze more frames out of their game.
[-] On the subject of performance, higher framerate impact on injection than I'd like to see. On Ulletical's FPS benchmark map I measured an average ~20% drop to framerate (720.04fps average uninjected, 571.53fps average injected - default settings used, no visuals). YMMV on this - just my experience.
[-] Launcher lacks basic functionality. I am personally a big fan of the command line launcher as a lot of launchers these days feel over the top, however with no option to save credentials this does feel somewhat behind the times. As someone who uses a password manager, having to copy+paste my password into the prompt every time gets old pretty quick.